Why is part of the tree billboard is cut off?
I have trees imported from Blender distributed on the terrain. ![alt text][1] You can see some of the palms' billboard is cut. ![alt text][2] I've had trees at more extreme angles and further from the...
View Articlecustom tree from 3ds max doesn't bending
Hello kind people! Sao I created tree (norway spruce), expoted to *.fbx format, put material -> soft occlusion leaves and soft occlusion bark, added capsule collider, mede a prefab, plased trees...
View Articletree creator script
Hello. In tree creator Is it possible to change values ​​using javascript scripting? for example change: tree: tree seed Leaves: Frecuency... ![alt text][1] ![alt text][2] [1]:...
View ArticleWhy do my tree leafs(transparent diffuse textures) take over the color of the...
Hello, I made some trees in blender using a basic mesh for the tree trunk and planes with transparent/diffuse materials on them for the leaves. the image is saved in .png . but when it is getting...
View ArticleStatic glitch when game is once exported
I've been working on a short demo project based on a small forest with dynamic effects and I've finally managed to complete my entire map. I was thinking exporting my game to test it out and once it...
View ArticleHow do I get lightmap shadows working for trees?
Hi all, Trying out Unity for the first time, I made a simple model, with steps and columns, and put a light in the middle of it. I then was able to use the Lightmap function with Bake Scene to cast...
View ArticleMass Placed Trees Not Colliding
I have a tree set up with a capsule collider and everything. When I drag the tree in from the assets panel it works perfectly fine and everything, but when I try to use the "Mass Place Trees" option,...
View ArticleHow to change an objects position and rotation inside a script?
Hey I'm fairly new to unity so I don't know too much about scripting. I made this simple script for wood cutting where if the health of the tree reaches 0 it will play a random sound and start falling....
View ArticleLightmapping shows lighter areas cast by tree shadows
When I attempt to bake a lightmap on my terrain I keep getting lighter shadows from where my trees cast shadows onto an already shadowed area. So basically, imagine the landscape has a raised mountain...
View ArticleInvisible trees?
So I recently started work on random terrain generation for my game, and it's been going great, until I encountered a problem with trees. I randomly place 100 trees throughout the terrain every time...
View ArticleHow to create billboard version of a tree?
I want to create a billboard version (for LOD) of my trees **programmatically**. Unity does that automatically when trees are placed on a terrain, but I don't use Unity's terrains, that's why I need to...
View ArticleCan we access data of treecreator trees?
In order to serialize the tree to a file (and load it dynamically in a different scene), I'd like to access the tree's data which can be seen in the inspector. However by conventional methods I can't...
View ArticleTree collisions do not work
I've tried all tutorials in unity answers to solve this problem and I still can't make my character collide with the colliders I add to the trees. Anyone having the same issue and some solutions?
View ArticleTerrain tree bug thing??
I imported a tree I made in blender, then I make a prefab with a capsule collider and I remove the animator. Then I add the tree to the terrain tree add thingy in the terrain options. But the trees...
View ArticleAccess Terrain Tree Material From Script
I'd like to add a bit of seasonal flare to my trees which are not placed gameObjects in the hierachy, they are trees added via the Terrain paint widget. I created a gameObject test tree that pingpongs...
View ArticleSaving Loading Terrain trees
Hey guys, I've been using a script that allows me to chop down terrain trees and replacing them with falling prefabs. only problem is, once i chop down a tree, on the next run of the application, the...
View ArticleTree Fall Direction
Hey all. I am working on a game where you can select a number of trees a la RTS style, click a button, and select a spot where those trees fall but wondering how to make a tree object fall in a vector3...
View ArticleTree Soft Occlusion Bark lighting problem
Hello, I'm having issues with the Nature/Tree Soft Occlusion Bark shader having really bad lighting. When I shine a spotlight close to it the whole thing lights up, even when the spotlight isn't...
View ArticleTree vertices never change position in wind
I am trying to access the vertices of a tree created with the unity tree creator. The tree is placed in a wind zone and moves correctly according to the wind. However, I want to use the vertices of the...
View ArticleUnity tree shadow not showing
Hi, I'm light mapping a terrain with a Unity tree on it but it's only showing the trunk and branch shadow not the foliage, I have the tree and all it's parts marked as static, and set to cast and...
View Article