Hi, I'm light mapping a terrain with a Unity tree on it but it's only showing the trunk and branch shadow not the foliage, I have the tree and all it's parts marked as static, and set to cast and receive shadows, anyone know why this would happen?
My light map settings are
Mode : Single Light maps
Qualaty : Hight
Resolution Quality : 30
All other object in the scene cast and receive shadows fine.
![alt text][1]
[1]: /storage/temp/15418-tree.jpg
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