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Tree Collider doesn't work

Hi! i have a little problem, when i want trees i go to terrain> Inspector> Terrain Collider> And click on Create Tree Collider. but i can still go through the trees... :( PLEASE HELP ME!!...

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burning tree is used builtinshader(~~optimized)

make a tree in speedtree. export and import unity. TreeCreatorLeavesOptimized shader make a burning tree.. how can i do something?

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"Mass place trees" vs -place trees with brush- vs -my own script-

Hi everybody! The thing is that in order to place trees using Terrain tools, you can only use Capsule Collider. (official source http://docs.unity3d.com/Documentation/Components/terrain-Trees.html ,...

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Strange project view bug. Some Scripts are expandable/collapsible

I have a strange bug in the editor Windows 7 Unity Free version 3.5.7f6 In My project view, some of my scripts have become expandible/collapsible. See attached image. File MB2_LOD.cs is split into a...

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Taking down trees in game

I wanted to make this lumberjack game where you take down trees with your axe and it will then replace the trees with lumber (I know, that game would suck but it's for educational purposes). So I began...

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Climbing a tree

Hi, I have an idea to make a game where players can climb on trees and collect gems. But how can I make this possible?. When player collides with tree surface I want him to stick to the surface of the...

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Using my own trees

Ok, so i want to use my own tree that i made in 3ds MAX instead of these boring ordinary unity trees. But when i choose them as the tree i want to use, it says that i need to add a valid mesh renderer....

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Terrain vegetation on custom modelled mesh

Hi, Is it possible to paint terrain trees and grass etc on a custom mesh like you paint them on the normal unity terrain ? I've found some scripts but they don't work any more. Preferably for free ,...

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Messed up Trees in only my scene (not new scene)

Hello, I don't know how this happened, but for some reason in my scene, trees show a bit messed up with some of their branches have spaces in between them. However, if I create a new scene and add the...

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Tree billboards with first person controller

Is there a way to fix it so that tree billboards don't tilt towards a player when using a first person controller? They look fine when moving forward or looking left or right but, as soon as you look...

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Why does my water display itself above my trees?

Well, see title and screenshot: ![alt text][1] [1]: /storage/temp/12254-unbenannt.jpg

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Terrain Lag Issues : Trees

Hello, I am currently making an app for Android. I am trying to make a forest, but with much lag issues when I add trees. I used T4M on the terrain for it to be mobile-friendly, so it is really smooth...

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Lightmap baking with nature and enviro shaders

How can i bake lightmaps for the unity enviro and nature shaders? i've tried dual lightmaps and directional with no luck. Usually the tree leaves just dissapear. I've read that these AO shaders cant be...

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Hi guys i have problew with Tree fbx ?

Hi guys so when i try to add trees (models that i have made fbx ) trought the terrain add tree it say's The tree Plam tree FBX couldn't be instanced because the prefab contains no valid mesh renderer...

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Remove Trees during runtime

Hi there, I have a smiluation and want to build structures in-game. And I want the surrounding trees to be removed when placing a building nearby. Problem is that my current solution actually does...

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Trees on terrain appear sideways

Hi all, I just modeled and textured my first tree which I am hoping to use on a Unity terrain with the Paint Tree tool. I managed to import the model and its textures correctly. I added the model as a...

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How can I separate tree colliders from terrain colliders?

Hi. I'm making a game that has a birdseye view perspective camera that the player can control by scrolling using the screen sides or zooming using the mouse wheel. The camera has an effect that when it...

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How to reset Terrain Trees?

Hi there, I wrote a script, that removes the TreeInstances of some trees within a certain area during runtime, when a certain even is triggered. The problem is, that those treeInstances stay removed...

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trees in terrain sizing

when i change the size of a tree in the hierarchy and then drop it into the terrain tree placer the size of the tree changes to the original size of the tree before I edited the scale how can I have it...

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How to improve the Performance of Removing Trees during runtime?

Hi there, do you see any way how to improve the performance of this method? The moment it reaches the `data.treeInstances = _treeList.ToArray();` the game freezes for 1-3 seconds. And I don't want to...

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