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Trees aren't affected by light

I have a problem where the trees aren't receiving shadows and it looks really weird, I am using the nature tree shaders. ![alt text][1] [1]: /storage/temp/31657-untitled.png Note: The terrain is...

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Tree instances

When I set the color of an tree instance the tree just becomes completly black and lost the texture it had.

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Using custom tree shaders?

Hi everyone. I'm currently working on a project that uses toon shaders, creating a similar effect to the "Walking Dead" or "Wolf Among Us" games, but have run into some troubles when dealing with the...

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Light Problem

I have some Trees on the Terrain and a Spot Light on my Player and if i look at the trees from one side they are getting perfectli enlightet but from the other side nothing happens.

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Terrain Tree Problem

Hello, I have an issue with custom trees where I will import the mesh from blender as .fbx. I will try to paint it onto the terrain and it will just spawn at a 90 degree angle on the terrain on it's...

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Standard terrain asset tree Alder looks weird in my project, why?

Hi, Standard terrain asset tree Alder looks weird in my project, why? See screenshots below: ![alt text][1] The Details on this looks really messup up, anyone maybe know why? Other trees are ok. Thanks...

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Tree rendering distance

Hello, I have got my custom tree mass placed on my terrain. But when I play the game the trees at a distance become a picture or some sort of 2-D tree. But I want to have them 3-D and the same as the...

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Having trouble with billboards for custom trees?

I made some normal custom trees within the unity editor. Everything seems to be normal but I am having trouble with billboards. pls help. Need solution. My terrain has billboard set at 5 so very close....

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Mass tree placement on terrains

Hi, COuld anyone recommend a easy or efficient way for Mass tree placement on terrains, I have a few terrains where I want to cover in forest, how could that be done with minimal loss of performance?...

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Billboarded Trees not lit?

I was testing lighting and day/night cycles, and I found that the trees in my scene (very far away, billboards) aren't affected by light. Here's what it looks like during the day:![alt text][1] ...And...

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ScriptableObject / Tree Data

Hello, I'm trying to set a valuable within a ScriptableObject. I've got the data of a tree through a script ScriptableObject Data = SpawnedTrees.GetComponent().data; the ScriptableObject/Data that i...

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Trees on mesh

Is there a "Good" way to do this I know how to places them and all, what I am not sure of is that how to keep the performance at a decent level. So spawning like 600+ tree * 9 tiles PS. Is there a way...

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Number of Trees in Terrain

Hello everyone, I'm new to unity and still learning. I just created a terrain and painted a lot of tress using place trees option (each tree has a collider attached). However, I came to know that, in a...

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Can Terrain Placed objects play certain sounds?

I have certain plants that i designed, textured, and imported into the basic unity terrain engine. i then painted as i saw fit, and yadda yadda. The problem is that the prefabs of said plants have an...

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Tree bark textures

Helo, When I create material (nature > tree creator bark) and then aplly normal, diffuse and gloss its all okay and looks very nice and high quality in material preview. But when applied to tree...

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Tree Instance scale

I have a prefab, which is way to small at scale 1, so I changed it to 25 but that doesn't seem to apply on a treeinstance, and changing the height/widthscale on the treeinstace only changes the size of...

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Tree colliders

How can I make my tree have colliders? The main problem is that my trees aren't a normal tree with billboard leaves, it is this kindoff tree: ![alt text][1] [1]:...

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Any thing for making terrain's tree brushes bigger

Okay so i made my map 16000x16000 (8xnormal size) all brushes are good but tree brush is too small . Please answer if you KNOW a way to make UNITY BRUSHES BIGGER ???

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Trees from Terrain Assets are staying lit when the light isn't on them.

I've got a simple flashlight set up in the game using a spot light. The problem I'm having is that some of the trees from the Terrain Assets Package (in this instance, the Sycamore) are staying lit...

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Why are my trees turning pale?

I'm using the tree creator, and I have 4 trees with textures and materials. Over time, as I worked on my scene (I was working on shadows, terrain textures and sun flares)... I began to notice my trees...

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