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Trees on mesh

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Is there a "Good" way to do this I know how to places them and all, what I am not sure of is that how to keep the performance at a decent level. So spawning like 600+ tree * 9 tiles PS. Is there a way to keep the hierachy "Clean", so it isn't flooded with gameobjects. Like categorizing them. (So Instead of having 3000 gameobjects shown in the hierachy it would just show a gameobject named Tree where if expanded all the tree would be under there.

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