Hello, I'm trying to set a valuable within a ScriptableObject.
I've got the data of a tree through a script
ScriptableObject Data = SpawnedTrees.GetComponent().data;
the ScriptableObject/Data that i get from the tree contains a float Unique ID that i want to change, Would it be possible to edit this?
I've also read through http://docs.unity3d.com/ScriptReference/ScriptableObject.html
that wasn't any help.
Any help is always appreciated thanks for reading.
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