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Unity Trees Destroy Performance

Hello, so i want to make a basic forest, but fps goes to average 15. I currently use Detail Distance full (which is also a problem for my map 6000*3500), tree distance full, billboard 50, fade 10 and...

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Terrain tree transition (picture)

Why does the transition from the terrain to the tree look so 'jagged'? How can I make this more realistic? Thanks in advance. Andreas. ![alt text][1] [1]: /storage/temp/28069-pic.png

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Tree Problem - tree model turned white

Hi All I have been placing set dressing in my scene for the last few days. I was navigating around my viewport and it seems that One of the trees, whichI have a many duplicates of, is now broken....

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Tree billboards clipping into terrain

Hello lovely people, I am playing around with terrain generation, and I am having trouble with tree billboards clipping into terrain when viewed at a high angle (as pictured below). I believe the...

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How to make mass placed tress so they can not be walker through

As retarded as the question may be i can not work it out i have tried the create tree collide option but it is still not working. thanks in advance for your help

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Terrain addTreeInstance crash

I seem to have a problem with creating trees on a terrain object using terrain.AddTreeInstance(instance); function because it crashes unity on play. I got multiple terrain objects generating at runtime...

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Tree painter problem

When I try to paint my custom trees, I can see only top of the trees. Rest of the trees is under the terrain. Sorry for my english, still student... :) Can you help me?

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Why can't I mass place solid trees?

I've made a prefab of an existing tree and added a mesh collider. It works well when I drag and drop it into the world, but when I so much as try to paint it on to the terrain or mass place, they're...

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Odd behavior of Tree Creator texture

Hello! I'm new to Unity and I'm already in trouble - when I try to modify the imported version of BigTree from Tree Creator in any way it gets some weird white texture on it. The problem doesn't go...

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Tree placing script

Hello. I would like to place trees through script, able to choose the type of tree (bamboo, palm, ...). I can load the assets, make the mouse click get the terrain position, but don't know what to do...

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Ambient Occlusion on soft occlusion leaves shader makes leaves white?

I am having an issue with one of my tree prefabs. When I use the default soft occlusion leaves shader and turn the ambient occlusion slider up half of my leaves will turn white? I have no idea what is...

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Hide Grass and Trees applied to terrain?

Hi, In my game I have lots of grass and trees. It runs fine when I play the game but when I am in the editor it is quite laggy. Is there a way to temporarily hide the grass or trees to make it run...

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TreeCreator Shader is messed up (see picture). Why?

Hello! When I try applying a Nature/TreeCreatorBark shaded material to the tree trunk it sort of renders messed up. I can't figure out why is this. What do I need to set to make it render properly?...

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Script work in Unity but not in Game (Builded)

Hello everyone so i'm honestly really lost i've searched a solution but it seems to be uncommon, so there is all informations (It's an FPS game): I have scripts to cut Trees, when you hit the tree 5...

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Can I animate built in TreeSoftOcclusionLeaves shader?

Or may be exists some other vertex animated tree leaves shader for terrain? Thnks.

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Wall Walking / Vertical Climbing (+ Gravity!)

Essentially what I'm looking to do is similar to the way that the Aliens moved in the most recent Aliens vs Predator game from 2009. I want a center of gravity shift for a player controlled entity to...

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How to correctly set bundle build order when building resources tree.

Hello everybody, I am writing a question here after struggling quit a bit with the unity bundle feature, especially regarding the setting of relationship while building asset. I have been searching...

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How does tree instances work?

I can't figure out how these work, here is the code I have. var instances = new ArrayList(); if (index >= 0) { var instance = new TreeInstance(); instance.position = new Vector3(ChunkPosX + x,...

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Terrain Tree view distance

Hi so I didn't use the tree creator, I made my own trees in maya *18 varieties* Problem is when I use the terrain tree brush the tree view distance is pathetic... but it is pretty much impossible for...

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Unity 3D Orienting on Tagged Surfaces / Wall Walking

Here's my movement script, just in case any reference needs to be drawn to that. http://wiki.unity3d.com/index.php/RigidbodyFPSWalker What I want to do is make it so that if a slope or a pillar or...

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