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What is the difference with TerrainDetails?

My game instantiates terrain objects and then melds them into one mesh but larger meshes to keep effeciency then adds a collider. Its actually vital to the game and it works but this method feels like...

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Placing trees slow

I am using this piece of code to place my trees, it is constantly using 300+ ms: IEnumerator SpawnTheTrees() { if (TreesPlaced) { return false; } TreesPlaced = true; TreeInstance treeInstance = new...

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Tree Instance scale

I have a prefab, which is way to small at scale 1, so I changed it to 25 but that doesn't seem to apply on a treeinstance, and changing the height/widthscale on the treeinstace only changes the size of...

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Interacting with terrain trees.

Hello, Explain to me please how can i interact with trees painted with terrain editor brush. For example: how can i get tree's pos, scale, how can i attach some scripts to them and how can i destroy...

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Unity 5 - random tree rotation doesn't work

I'm trying to place trees using the new tree randomization features in Unity 5. I have "Random Tree Rotation" checked but when I place trees with the brush they are all facing the same direction. I'm...

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Tree Billboards

I am using gameobjects as trees for various reasons. Is there a way I can create billboards like in the terrain tree system? Do I have to write a shader, or can I write a script instead? They don't...

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Billboard system

I have create a billboard system, and I would like to get any improvements, because when I instantiate it it takes 5000-10000ms for the UpdateBillboard function, this script is attached to every...

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Unity 5 Tree Lightning Bug

![alt text][1] [1]: https://a.pomf.se/trjrjw.jpg I'm getting this bug quite in all maps I try, downloading a map from the asset store and running the unity5 upgrade will leave the leaf billboards like...

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Tree spawn script not working

Hi, these are some script I've been working on. They are giving me quite a hard time :( using UnityEngine; using System.Collections; public class Sapling : MonoBehaviour { private int WaitTime; public...

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colliders moving in wind

Hello, I have really simple questions..but couldnt find answer here neither on forums or in docs .. If i have a small tree..and i add collider to that tree(capsule) and i paint that tree with unity...

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Tree billboard glitches

The tree billboard is so freaking glitched for me, I use the default terrain trees and the detail billboard is glitched almost everywhere, sometimes the billboard is like super small or super big or it...

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Render Bug invisible tree's

Hello guys! I have a problem, i dont see tree's. When i change emulation from No Emulation to shader model 2 i see tree's but when i change to shader model 3 or No Emulation tree's are invisible + when...

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What do 2D Mouse functions rely on? Sorting order?

I have many sprites and they all seemed to follow a certain rule. The rule seems to be that the highest sorting order is the one that registers the Mouse function. However, I now have a fruit that...

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Wierd Material Behaviour

I have a tree as GemObject (it is the willow from the terrain assets). I baked my scene so I changed the material of the leaves to the standard as Cutout. So the results are these: (Left: Nature/Tree...

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Unable to adjust tree rendering in terrain settings.

Would any one know a reason that I cannot edit tree rendering in any way using the terrain settings? Adjusting the billboard, tree fade and every other setting does nothing. Either the trees are being...

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Wind zones on custom vegetation without Terrain

I'm trying to use a wind zone to generate some movement to plants in my scene; I read that wind zones operate based off of the shader, so I've tried to use the terrain shader asset that comes with...

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TreeClimb animation in unity

I was wondering if it's possible to make an animation inside of unity(presumably a transform animation) that makes my character move up by a certain distance(tree height). I was trying to do something...

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How do I resize a tree prefab

Yes, I have googled this and have not found exactly what I was looking for (most have to do with older unity versions and are applicable while the others were of no help). So I bought trees on the...

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menuless crafting

so my idea is to have the player place 3 objects on a cloth in game and when these specific objects (maybe with a tag on them ) are placed in close proximity of each other on the cloth, it pops up a...

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Ray does not hit TreeInstance

Hi Guys, I can't seem to solve a quite simple problem, and it is driving me insane. I can't raycast the tree instances on my terrain. Here are a few screenshots: I draw the ray, in red if it hits...

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