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Placing trees slow

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I am using this piece of code to place my trees, it is constantly using 300+ ms: IEnumerator SpawnTheTrees() { if (TreesPlaced) { return false; } TreesPlaced = true; TreeInstance treeInstance = new TreeInstance (); treeInstance.color = Color.white; treeInstance.lightmapColor = Color.white; for (int x = 0; x < Ah; x++) { float normalPosX = (x * 1f) / (Ah * 1f); for (int z = 0; z < Ah; z++) { float normalPosZ = (z * 1f) / (Ah * 1f); float height = Chunk.terrainData.GetInterpolatedHeight(normalPosX,normalPosZ); float angle = Chunk.terrainData.GetSteepness(normalPosX,normalPosZ); int random = Random.Range (0, 100000); Biome Biome = Biomes.GetPoint (x,z); if (random < Biome.TreeChance && height > WaterLevel+5 && angle < 25) { treeInstance.prototypeIndex = Random.Range (0,treePrototypes.Length); treeInstance.position = new Vector3(normalPosX,height,normalPosZ); Trees++; Chunk.AddTreeInstance(treeInstance); } } if (x % 10 == 0) { progress = (x * 1f) / (Ah * 1f); yield return null; } } Chunk.GetComponent().enabled = false; Chunk.GetComponent().enabled = true; progress = 1.0f; }

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