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Wierd Material Behaviour

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I have a tree as GemObject (it is the willow from the terrain assets). I baked my scene so I changed the material of the leaves to the standard as Cutout. So the results are these: (Left: Nature/Tree SoftOcclusion Leaves, Right: Standar/Cutout) At Day: ![alt text][1] At Night: ![alt text][2] [1]: http://s30.postimg.org/fsqu2posh/Tree_Day.png [2]: http://s30.postimg.org/s8njwgi4h/Tree_Night.png So my question is what shader should I use?

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