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Tree Segmentation (SetPropertyBlock)

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Hello ! I'm kinda new at Unity and i'm trying to do a segmentation on images coming from the main camera. I got a code which works absolutely fine ... except with trees. public void OnSceneChange(bool grayscale=false) { var renderers = Object.FindObjectsOfType(); var mpb = new MaterialPropertyBlock(); foreach (var r in renderers) { var id = r.gameObject.GetInstanceID(); var layer = r.gameObject.layer; var tag = r.gameObject.tag; if(r.GetComponent()!=null) { Debug.Log(layer); mpb.SetColor("_ObjectColor", ColorEncoding.EncodeIDAsColor(id)); mpb.SetColor("_CategoryColor", ColorEncoding.EncodeLayerAsColor(layer, grayscale)); r.GetComponent().SetPropertyBlock(mpb); } } } ![alt text][1] The code uses the layer of the gameobject. The code print the layer i gave to my trees in the console. There is no errors in the console so i guess it gets a renderer for my trees prefabs but my thoughts is that it doesn't setPropertyBlock(mpb) on the right component. Do anyone have a solution to this problem ? [1]: /storage/temp/195659-ssegmentationtree.png

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