I have a prefab, and i Want to access this prefab object from another object
the scene hierarchy has:
- Player - Camera - Background - Floor(Prefab)
and the prefab hierarchy has:
- Floor - DeleteTrigger - CreateTrigger - TransformReference
public class LevelGenerator : MonoBehaviour { // Start is called before the first frame update [SerializeField] private GameObject FloorRef; private void Awake() { GameObject g = FloorRef.Find("Floor") Instantiate(FloorRef, new Vector3(10, 0), Quaternion.identity); } }
the scene hierarchy has:
- Player - Camera - Background - Floor(Prefab)
and the prefab hierarchy has:
- Floor - DeleteTrigger - CreateTrigger - TransformReference
public class LevelGenerator : MonoBehaviour { // Start is called before the first frame update [SerializeField] private GameObject FloorRef; private void Awake() { GameObject g = FloorRef.Find("Floor") Instantiate(FloorRef, new Vector3(10, 0), Quaternion.identity); } }