Removing terrain tree at runtime not updating collider
I'm currently trying to remove a tree during runtime. I'm successfully removing the visual for the tree as well as the tree instance from the tree instance array, but the tree collider remains in the...
View ArticleChild of FPSController cannot collide with anything?
Hello. So I'm pretty new to Unity, and I'm trying to implement an axe cutting feature into my game. Everything has been going smoothly until I had to make the tree fall when I hit it with my axe. The...
View ArticleHow to detect if gameobject has been hit with enough force(speed) by another...
Hi, so I'm currently trying to implement an axe/tree cutting feature into my game, and so far I have been able to make the tree fall when my axe is touching it. My question is, how do I make the tree...
View ArticleHow to make an equipped axe charge up to a swing when moving camera?
Hello. I'm currently making a survival type game, and I'm in the process of implementing a tree cutting feature. Everything has been working smoothly so far, and it's nearly done. I do have a question...
View ArticleWhy does my Tree on Terrain not look like the Original Prefab it was made of?
Hello guys, I'm seriously confused right now... I hope someone can help me out. So I created two Tree Crowns and several trunks in Maya. Exported them as FBX files. Put them into Unity and there I...
View ArticleProcedural placement of multiple tree types using tree instances
I'm working on procedural generation of large terrains. I have completed most of the terrain features, but I'm having difficulty creating multiple tree instances. The script I currently have can copy...
View ArticleHow would I change the type of tree when an action is being performed?
My project is about forest fires and I want to simulate them using Unity. I have two trees (type1 and type2). Type 1 is the regular healthy tree while Type 2 is the burnt looking tree. I have spawned a...
View ArticleReplacing terrain trees with prefabs
I need a really big forest with mesh colliders, but with terrain brush this collider disappear. So looks like I needs to use prefabs. I can't find information about performance. Will I lose some after...
View Articlecan i change unity terrain placed trees by code or annythink
so i got this hill with bushes but the rotation isnt right see pic down bellow so here was my idea i wanted to do in the awake function a raycast down bellow so i can check the hitnormal and then...
View ArticleAdd tree not working
When Add tree(Edit Tree--->Add tree) is pressed, nothing happens. Its like the command is not executed.
View ArticleDestroy Terrain Trees And They Collider
ok so in my game I have a mechanic where you can chop down trees but the trees are painted into the terrain so they are hard to access. These scripts sort of work but the colder stays. so the tree mesh...
View ArticleTrees on slopes are floating
Hey guys, I used the mass place trees option. The trees on slopes are floating, I am use a trees prefab with collider.
View Articlematerial looks pink with "Tree creator bark" shader
![alt text][1] [1]: /storage/temp/181964-screenshot-1.png to use the material on tree it says it needs to be "tree creator bark" shader. but when i choose that shader the material becomes pink. how can...
View Articleopacity problem of unity tree's billboard
When the Unity tree is in the billboard state, the outline is brightened. I currently use postprocess, beautify for the light environment. I'm wondering if that's a problem with the Unity tree or if it...
View Articletree billboard white outline problem
When the Unity tree is in the billboard state, the outline is brightened. I currently use postprocess, beautify for the light environment. I'm wondering if that's a problem with the Unity tree or if it...
View ArticleThe tree Tree must use the Nature/Soft Occlusion shader. Otherwise...
Hello, I am having trouble to painting trees since it requires Nature/Soft Occlusion shader. I am using HDRP, so it doesn't work properly. May you help me?
View ArticleTree object changes affect its prefab
Hi, I have a set of tree object prefabs. I'd like to have several variants of the same tree in the scene, like with leafs and without leafs. Moving one tree to the scene and make a duplicate. Now I...
View ArticleTrees dissapering on disstance using hdrp
Hello, I have a terrain with trees on it and they disappear if you get far away. How can i fix this?(i have tried adding a lod group component to the tree but then I can't see them at all).
View ArticleFix Leaves as planes in URP?
Using URP I have been trying to figure out how to add trees to my scenes and they always end up purple. As such I have to add them in at base, change shaders and then add textures. The trunks seem...
View ArticleSwitching between two blend trees,How do I change Entry to other blend tree
Hi, I need help with swithing blend trees. I have two character movments animation in 2D top down pixelate game and they are same just one thing is different in one blend tree are shadows and in other...
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