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Removing terrain tree at runtime not updating collider

I'm currently trying to remove a tree during runtime. I'm successfully removing the visual for the tree as well as the tree instance from the tree instance array, but the tree collider remains in the...

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Child of FPSController cannot collide with anything?

Hello. So I'm pretty new to Unity, and I'm trying to implement an axe cutting feature into my game. Everything has been going smoothly until I had to make the tree fall when I hit it with my axe. The...

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How to detect if gameobject has been hit with enough force(speed) by another...

Hi, so I'm currently trying to implement an axe/tree cutting feature into my game, and so far I have been able to make the tree fall when my axe is touching it. My question is, how do I make the tree...

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How to make an equipped axe charge up to a swing when moving camera?

Hello. I'm currently making a survival type game, and I'm in the process of implementing a tree cutting feature. Everything has been working smoothly so far, and it's nearly done. I do have a question...

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Why does my Tree on Terrain not look like the Original Prefab it was made of?

Hello guys, I'm seriously confused right now... I hope someone can help me out. So I created two Tree Crowns and several trunks in Maya. Exported them as FBX files. Put them into Unity and there I...

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Procedural placement of multiple tree types using tree instances

I'm working on procedural generation of large terrains. I have completed most of the terrain features, but I'm having difficulty creating multiple tree instances. The script I currently have can copy...

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How would I change the type of tree when an action is being performed?

My project is about forest fires and I want to simulate them using Unity. I have two trees (type1 and type2). Type 1 is the regular healthy tree while Type 2 is the burnt looking tree. I have spawned a...

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Replacing terrain trees with prefabs

I need a really big forest with mesh colliders, but with terrain brush this collider disappear. So looks like I needs to use prefabs. I can't find information about performance. Will I lose some after...

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can i change unity terrain placed trees by code or annythink

so i got this hill with bushes but the rotation isnt right see pic down bellow so here was my idea i wanted to do in the awake function a raycast down bellow so i can check the hitnormal and then...

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Add tree not working

When Add tree(Edit Tree--->Add tree) is pressed, nothing happens. Its like the command is not executed.

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Destroy Terrain Trees And They Collider

ok so in my game I have a mechanic where you can chop down trees but the trees are painted into the terrain so they are hard to access. These scripts sort of work but the colder stays. so the tree mesh...

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Trees on slopes are floating

Hey guys, I used the mass place trees option. The trees on slopes are floating, I am use a trees prefab with collider.

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material looks pink with "Tree creator bark" shader

![alt text][1] [1]: /storage/temp/181964-screenshot-1.png to use the material on tree it says it needs to be "tree creator bark" shader. but when i choose that shader the material becomes pink. how can...

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opacity problem of unity tree's billboard

When the Unity tree is in the billboard state, the outline is brightened. I currently use postprocess, beautify for the light environment. I'm wondering if that's a problem with the Unity tree or if it...

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tree billboard white outline problem

When the Unity tree is in the billboard state, the outline is brightened. I currently use postprocess, beautify for the light environment. I'm wondering if that's a problem with the Unity tree or if it...

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The tree Tree must use the Nature/Soft Occlusion shader. Otherwise...

Hello, I am having trouble to painting trees since it requires Nature/Soft Occlusion shader. I am using HDRP, so it doesn't work properly. May you help me?

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Tree object changes affect its prefab

Hi, I have a set of tree object prefabs. I'd like to have several variants of the same tree in the scene, like with leafs and without leafs. Moving one tree to the scene and make a duplicate. Now I...

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Trees dissapering on disstance using hdrp

Hello, I have a terrain with trees on it and they disappear if you get far away. How can i fix this?(i have tried adding a lod group component to the tree but then I can't see them at all).

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Fix Leaves as planes in URP?

Using URP I have been trying to figure out how to add trees to my scenes and they always end up purple. As such I have to add them in at base, change shaders and then add textures. The trunks seem...

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Switching between two blend trees,How do I change Entry to other blend tree

Hi, I need help with swithing blend trees. I have two character movments animation in 2D top down pixelate game and they are same just one thing is different in one blend tree are shadows and in other...

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