Hello. So I'm pretty new to Unity, and I'm trying to implement an axe cutting feature into my game.
Everything has been going smoothly until I had to make the tree fall when I hit it with my axe. The way I'm doing this atm, is when I click "e" while I'm looking at the axe, it becomes the child of a gameobject, that is a child of my charactercontroller, so as to make it "equipped". The problem is, while the axe is equipped, it will not collide with anything, and that's a problem, since I need the axe to collide with the tree so I can make the tree fall when I swing at it.
Here's my hierarchy:
![alt text][1]
I've been looking all over the internet for a solution, but I just can't find one.
(I've also tried the "OnTriggerEnter" method instead of the "OnCollisionEnter" method, but since I need to detect how much force the axe hits the tree with, it doesn't work.
I would really appreciate if you tried to help!
- Pringle
[1]: /storage/temp/168277-hierarchy.png
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