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Tree Billboard Start dont work

Hello. In Unity everything looks fine, but when i build game only the nearest trees are rendered(The rest are 2d billboards(or 3d but with no details?). I use trees from unity standard asset. I try to...

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Tree sticks through terrain despite collider being same height

So my tree is sticking through the terrain despite the mesh being the same height as the tree from top to bottom I've tried using a capsule collider (currently using a box collider) but both don't work...

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Does the built-in Terrain Tree Billboard cast shadows?

**Are billboards supposed to cast shadows like regular objects?** I made a simple scene with terrain and painted a forest of trees. Tree billboards work fine but they don't cast shadows which looks...

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How to access TreeData

I am trying to access the TreeEditor.TreeData via script, to be able to modify e.g. the mesh of a particular leave. In the debugger the data object of the Tree looks as follows: ![alt text][1] However...

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Following through terrain with FPSController

Currently running 5.6.2f1 Using Terrain Composer 2 Everything was fine until I started adding trees. At first I fell through terrain, now I do not move at all... I deleted the "Characters" folder and...

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Acces terrain tree to simulate wind (Voxel trees)

Hello guys, I am a beginner developer on Unity. I created a terrain with many trees. My trees are Voxel trees so I can not use the Unity Shader/Wind system. I would like to acces the terrain trees and...

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Unity 2017.1.0f1 - Fatal Error

I'm getting a variety of errors messages any time I select a tree object - SpeedTree, or otherwise - in the Hierarchy (Unity 2017.1.0f1). ![alt text][1] ![alt text][2] [1]:...

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TreeInstance is not working properly

void GenerateTreeColliders() { for (int i = 0; i < _terrainData.treeInstanceCount; i++) { Vector3 _newPos; _newPos = _terrainData.treeInstances[i].position; GameObject _collider; _collider = new...

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Unity Tree Component Meshing

Hi!Recently bought Nature Kit but Tree prefabs come with a tree component because it was mad in SpeedTree(probably).But I am making a mobile game so whenever I try to merge meshes leaves doesn't...

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Grass (detail mesh) always has green/yellow tint, help!

Hello everyone, I can't for the life of me find out how to fix the coloration of my terrain grass detail mesh. It's too green, so I've been solving that by altering the grass' healthy and dry tints to...

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Colliding with other objects not working?

So What I tried to do is I made a character and I want it to hit the things in the world such as trees. However, I added the colliders and so far nothing has worked. I am very bad at coding so if I...

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How do I make the all the leaves face one way ?

How can I make all the leaves of the tree face the same general direction while using a mesh as the leaf ? I'd like to know what distribution should I use and how to alter the parameters withing the...

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Nature/Leaf shader gaps between mesh edges

I'm pretty sure it's because the shader is meant for separate planes, not meshes. Has anyone figured a way to get the same wind swaying for meshes using unity's shaders? ![alt text][1] This happens...

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Trees like in City Skylines

How are everyone? I was struggling with a project on Unity and I have a task to create a terrain with a lot of trees. It is top view (angle from 90 degree to 45) like RTS game. I saw what I needed in...

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Linear color space give tree leaves a white shine.

When I change the color space to linear from gamma I get a weird shine on my leaves. ![alt text][1] [1]: /storage/temp/99493-shinyleaves.jpg The leaves use the standard shader of unity, I already...

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i can't see trees

this is what happen when i set a tree. i'll appreciate so much if someone can help me. ![![alt text][1]][1] [1]: /storage/temp/100626-whatsapp-image-2017-08-24-at-84225-pm.jpeg

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Billboard Trees White Dots Everywhere...

I don't know if anyone else posted about the same problem, but I couldn't find it, so here I am. So the problem is that when I place my trees, when the billboard starts, some white dots appear inside...

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How to fix: SpeedTree Leaves and Bark using same material.

I create a tree and use a leaf texture for leaves and bark texture for the trunk and branches. I save it as a prefab. When I load a scene, the textures have merged, with the leaves being bark texture...

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Trees not casting shadows properly

While using Unity 5, I removed all of my tree GameObjects, so I could replace them with Terrain based trees. I discovered that the trees do cast shadows, but only for about 20 units. Anywhere farther...

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Tree cards lie flat

I am using tree cards for optimization in a scene I am making but for some reason they always lie flat, I rotated the plane beforehand, I used the standard plane. It does not work. I need an answer.

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