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Nature/Leaf shader gaps between mesh edges

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I'm pretty sure it's because the shader is meant for separate planes, not meshes. Has anyone figured a way to get the same wind swaying for meshes using unity's shaders? ![alt text][1] This happens with Tree Creator leaves and Tree creator leaves fast -shaders. ![alt text][2] Tree soft occlusion leaves -shader leaves the mesh intact but the wind effect and shading aren't very nice. Thank you in advance! [1]: http://i.imgur.com/C7iFEqP.gif [2]: http://i.imgur.com/fLHOD2J.gif

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