I'm pretty sure it's because the shader is meant for separate planes, not meshes.
Has anyone figured a way to get the same wind swaying for meshes using unity's shaders?
![alt text][1]
This happens with Tree Creator leaves and Tree creator leaves fast -shaders.
![alt text][2]
Tree soft occlusion leaves -shader leaves the mesh intact but the wind effect and shading aren't very nice.
Thank you in advance!
[1]: http://i.imgur.com/C7iFEqP.gif
[2]: http://i.imgur.com/fLHOD2J.gif
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