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How to fix: SpeedTree Leaves and Bark using same material.

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I create a tree and use a leaf texture for leaves and bark texture for the trunk and branches. I save it as a prefab. When I load a scene, the textures have merged, with the leaves being bark texture with a leaf texture on top. When I try to fix it by reassigning the texture, it makes both the branches and leaves either the bark texture or the leaf texture. How can I fix this nonsense? Is this a Unity 2017 bug?

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