Is there a way to filter assets by speedtree? Or maybe by spm extension?
How to filter on project window only speedtree assets? There is no way? Some asset at store maybe? I had tried some terms on google but found nothing... -> "unity" filter search project window...
View ArticleUnity 2018, create wind on fbx.
Hello, I just downloaded a 3d tree model from Turbosquid in fbx format and imported it inside unity. I wonder if there's a way to make wind effect on the tree model? For my game environment I did not...
View ArticlePhysics Materials on SpeedTree?
Physics materials are not detected on SpeedTree Assets and instead we get the Terrain's Physic Material Is this intended behaviour? Anyone know weather this is a bug or limitation to terrain/trees?
View ArticleTree Paint Problems,Tree Painter Problems
I made a tree model in blender and imported it as both a .blend file and and .fbx file and tried to with both. When I import the tree I can drop it into the scene as a game object but when I add it as...
View ArticleOnTriggerEnter does not work on placed terrain trees
Hi, So why does OnTriggerEnter not work for trees placed via the terrain tools in Unity? I've a bush that I have placed and added a sphere collider which triggers a sound when the player walks through,...
View ArticleVertex Animation Shader Performance (tree vegetation)
Hi, my problem is not the Shader, but the Performance is horrible. Like if i have a scene with Custom Trees and they’re Vertex animated for Wind. is it usefull to put the animation parameter in a cginc...
View ArticleUnity tree branches and leaves become partly invisible in a distance
Please, look at this screenshot: ![alt text][1] On a first screenshot in 1 occasion tree branches is ok, but as you can see on 2 occasion, thin branches disappears and branch crossings looks like big...
View ArticleProblem with unity tree billboarding
Trees goes black when enters billboarding distance, Easy fix is to set billboarding distance to max, but I don't want to do that for performance reasons. Does anyone have solution how to fix this problem?
View ArticleVR transform tree mesh on axe hit
I'm lost. I want to deform a tree-mesh on an axe hit, at the position of the collision. How would this be possible? Mesh manipulation? Fake-holes? Shaders? So far I tried it with moving the vertices,...
View ArticleProblems with stencil / spawn objects @ stencil position
So the goal here is to modify the tree mesh when it's hit with an axe (VR game) I tried the mesh-manipulation route, which kinda worked, but for a VR game, I suppose using depth-masks is better. So I...
View ArticleHow to get position and normals of Tree-Leaves?,How to get locations of...
HI. I need to access the points of location of leaves and their normal vectors programmatically. I intend to animate my camera from leaf to leaf on the fly. I don't want the tree to be game object. I...
View ArticleTrees are flying when rigidbody is activated
(Here is a video) https://streamable.com/xdzu6 I'm trying to make a tree fall when it's health is 0. I then add rigidbody and use AddForce to make it fall, but it flies instead. I also tried setting...
View ArticleHow to use wind zones with imported trees from e.g. blender?
Is it possible to use the Unity wind zones with custom trees / objects exported from e.g. blender? Maybe I should rig my tree, but how? Or is this only for SpeedTrees and UnityTrees?
View ArticleEditing Tree Creator at runtime
Hello So im working on a project that requires trees and plants to grow over time. I've begun experimenting with different ways to achieve this with reasonably high fidelity. Is it possible with...
View ArticleHanging leaves / fruits on a tree (Unity Tree Creator)
Is it possible to have leaves or fruits hanging from a branch? As Billboard / Cross Bill. or Mesh. I tried it, but they looks in every direction. Also to the sky. But they should hang / look at ground....
View ArticleTree Creator throws NRE over trying to move the root node of branches, stuck...
Hello, I am currently working on a terrain and I am up to creating the trees, it is going good, however, I hit a HUGE roadblock wherein edited mode (not procedural mode) I cannot move the root node of...
View ArticleHow to program gravity around a cylinder? (Vine growing up a tree)
With the player as the Vine growing up a tree, and other moving Rigidbodies (enemies/obstacles) along the tree, how would I go about programming gravity around the tree? Would I need unique moving...
View ArticleReductional Shader, (vegetation / fall)
Hi, could anyone help me out with this, and point me to the right direction? What i want is to have a shader which can change vertices from Opaque to Transparent, One by one. ---------- I have a Tree...
View ArticleSpeedtree top-down billboards in Unity 2018.3
On the release notes for Unity 2018.3, it's mentioned that Unity supports rendering of the SpeedTree top-down billboards, however I can't find a way to enable this in the editor. >>> _Added...
View ArticleHow to make a tree with custom Shader get affected by Windzone
1. The trees are created with Unity's Tree Creator. https://docs.unity3d.com/Manual/tree-FirstTree.html 2. At this stage, they are affected by the Windzone. 3. I swapped the tree shader for my custom...
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