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Is there a way to filter assets by speedtree? Or maybe by spm extension?

How to filter on project window only speedtree assets? There is no way? Some asset at store maybe? I had tried some terms on google but found nothing... -> "unity" filter search project window...

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Unity 2018, create wind on fbx.

Hello, I just downloaded a 3d tree model from Turbosquid in fbx format and imported it inside unity. I wonder if there's a way to make wind effect on the tree model? For my game environment I did not...

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Physics Materials on SpeedTree?

Physics materials are not detected on SpeedTree Assets and instead we get the Terrain's Physic Material Is this intended behaviour? Anyone know weather this is a bug or limitation to terrain/trees?

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Tree Paint Problems,Tree Painter Problems

I made a tree model in blender and imported it as both a .blend file and and .fbx file and tried to with both. When I import the tree I can drop it into the scene as a game object but when I add it as...

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OnTriggerEnter does not work on placed terrain trees

Hi, So why does OnTriggerEnter not work for trees placed via the terrain tools in Unity? I've a bush that I have placed and added a sphere collider which triggers a sound when the player walks through,...

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Vertex Animation Shader Performance (tree vegetation)

Hi, my problem is not the Shader, but the Performance is horrible. Like if i have a scene with Custom Trees and they’re Vertex animated for Wind. is it usefull to put the animation parameter in a cginc...

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Unity tree branches and leaves become partly invisible in a distance

Please, look at this screenshot: ![alt text][1] On a first screenshot in 1 occasion tree branches is ok, but as you can see on 2 occasion, thin branches disappears and branch crossings looks like big...

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Problem with unity tree billboarding

Trees goes black when enters billboarding distance, Easy fix is to set billboarding distance to max, but I don't want to do that for performance reasons. Does anyone have solution how to fix this problem?

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VR transform tree mesh on axe hit

I'm lost. I want to deform a tree-mesh on an axe hit, at the position of the collision. How would this be possible? Mesh manipulation? Fake-holes? Shaders? So far I tried it with moving the vertices,...

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Problems with stencil / spawn objects @ stencil position

So the goal here is to modify the tree mesh when it's hit with an axe (VR game) I tried the mesh-manipulation route, which kinda worked, but for a VR game, I suppose using depth-masks is better. So I...

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How to get position and normals of Tree-Leaves?,How to get locations of...

HI. I need to access the points of location of leaves and their normal vectors programmatically. I intend to animate my camera from leaf to leaf on the fly. I don't want the tree to be game object. I...

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Trees are flying when rigidbody is activated

(Here is a video) https://streamable.com/xdzu6 I'm trying to make a tree fall when it's health is 0. I then add rigidbody and use AddForce to make it fall, but it flies instead. I also tried setting...

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How to use wind zones with imported trees from e.g. blender?

Is it possible to use the Unity wind zones with custom trees / objects exported from e.g. blender? Maybe I should rig my tree, but how? Or is this only for SpeedTrees and UnityTrees?

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Editing Tree Creator at runtime

Hello So im working on a project that requires trees and plants to grow over time. I've begun experimenting with different ways to achieve this with reasonably high fidelity. Is it possible with...

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Hanging leaves / fruits on a tree (Unity Tree Creator)

Is it possible to have leaves or fruits hanging from a branch? As Billboard / Cross Bill. or Mesh. I tried it, but they looks in every direction. Also to the sky. But they should hang / look at ground....

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Tree Creator throws NRE over trying to move the root node of branches, stuck...

Hello, I am currently working on a terrain and I am up to creating the trees, it is going good, however, I hit a HUGE roadblock wherein edited mode (not procedural mode) I cannot move the root node of...

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How to program gravity around a cylinder? (Vine growing up a tree)

With the player as the Vine growing up a tree, and other moving Rigidbodies (enemies/obstacles) along the tree, how would I go about programming gravity around the tree? Would I need unique moving...

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Reductional Shader, (vegetation / fall)

Hi, could anyone help me out with this, and point me to the right direction? What i want is to have a shader which can change vertices from Opaque to Transparent, One by one. ---------- I have a Tree...

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Speedtree top-down billboards in Unity 2018.3

On the release notes for Unity 2018.3, it's mentioned that Unity supports rendering of the SpeedTree top-down billboards, however I can't find a way to enable this in the editor. >>> _Added...

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How to make a tree with custom Shader get affected by Windzone

1. The trees are created with Unity's Tree Creator. https://docs.unity3d.com/Manual/tree-FirstTree.html 2. At this stage, they are affected by the Windzone. 3. I swapped the tree shader for my custom...

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