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How do I access Tree data in runtime?

I'm trying to find the vectors of the branches/leaves of my tree, at runtime. I can inspect myTree.data in the debugger, and I see it there, but I'm not sure how to access it. Tree.data is a...

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Identical trees not reacting equally to wind

Hi, I have applied a tree model to the terrain, with all the trees being exactly the same height. I have added a wind zone to the scene and the trees are reacting to it. The problem is the trees are...

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Tree Shadows Disappearing

So I needed to have transparent terrain trees (for when the camera moves through them) and still have cutout shadows generated correctly. Unfortunatly I didn't get it to work using build-in shaders and...

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Adapt a behavior tree graph structure to quest system

I came across an article about behavior trees (directed graphs) and would like to adapt that logic to a quest system. My thoughts 1. Each quest is basically a decorator node that you attach a composite...

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UVs on Trees Stretched

I have started a new scene and generated a tree using GameObject->3D Object->Tree but when I try to assign a material for the bark, it gets stretched and is not applied correctly. The material is...

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Trying to use Blender Exported Object as a Terrain Tree Object

So I modeled a low-poly tree in blender, and exported it into the Unity Project folder. I go to Terrain, add tree, and drag my model into "tree Prefab", but when i try to draw on the terrain, it looks...

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Where to find/How to make tree materials

TLDR; Where can I find free materials to use for trees and/or how can I make them myself. I've been experimenting with Unity's tree system and I've made what looks like a nice tree but the only problem...

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Can't use tree brush tool

Hello. I made a tree in blender and exported the tree as .fbx file. I can drag and drop the tree from the asset space but I can't use the tree brush tool at all. It just says in the console: The tree...

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Tree Chopping Animation

Hello Unity Users! First I would like to apologize if this question has been answered somewhere, I have tried looking around but nothing has worked as of yet (I am probably being stupid). Basically I...

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Custom tree and material

Help. I am know it's easy. When I am using material for bark it happens https://i.imgsafe.org/4e150e33d3.jpg How fix it?

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Trees in VR?

Hello together, i am a Little bit confused.. i make a new Unity Project.. add the SteamVR Asset, Drag the CameraRig into the Project, delete the main camera and plant a Standard Tree on it... start the...

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Terrain - painting tree with no tree at all

Hello guys! I've been into Unity for some time and I can't figure out something. What exactly prefab need to be painted by Tree painting in Terrain? I know, it sounds stupid, but I can't find proper...

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camera render wierd of grass and tree in my Fps game for mobile

![alt text][1] [1]: /storage/temp/86983-screenshot.png I added grass and tree which are default on my terrain and when i play the game in my pc then its showing perfect but while i install it in my...

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2 objects with same texture, difference problem

Hello guys, I have a problem with difference between 2 objects. The objects has same texture and they are really close Between this objects are circles and I think they're a problem because when i...

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How Do I Remove This Grid And Blue Dots That Showed Up?

Blue dots and a grid showed up in my editor view how do I remove them?![alt text][1] Thanks! [1]: /storage/temp/88552-unitybluedothelp1.png

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SpeedTree detail texture on roots is disconnected from trunk

In an attempt to import a tree from SpeedTree Unity to the editor itself, I noticed that the 'detail' texture on the trunk and roots was disconnected. It appears as though it simply doesn't stretch far...

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Undo Collapse into group not applying to Redo operation

Hey Everyone, I have some code for a tree structure that creates a node and makes some Undo operations, then collapses them into one group. The undo works just fine, but trying to then redo only...

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How to Cut a Mesh - The Forest Style Tree Cutting

Hey unity answers, my question has to do with cutting a mesh, hopefully through code. I am creating a survival game and have been trying to get "The Forest" type tree cutting where it actually cuts...

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Memory leak updating Speedtree material properties

On any tree generated by Speedtree Modeler for Unity, if I update the material shader properties (color, cutoff - whether through script or in editor), that object builds up a memory footprint,...

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Using foliage brush on static meshes

As the title says, I want to ''paint'' trees and grass on my terrain...The problem is that I modeled my terrain in blender to get better performance on smartphones...is there a way to use tree brush on...

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