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SpeedTree detail texture on roots is disconnected from trunk

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In an attempt to import a tree from SpeedTree Unity to the editor itself, I noticed that the 'detail' texture on the trunk and roots was disconnected. It appears as though it simply doesn't stretch far enough. I've tried several things, including re-exporting and importing the model, but nothing changes. I was hoping to find a solution for this on my own, but if anyone has any recommendations, or solutions, I'd love to hear them. Thanks in advance!

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