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Going through walls and diving into terrain

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Hello I had to make my first question here because i can´t seem to solve the issue i´m having with my project. I have a scene made with walls, houses, statues, trees etc etc and don´t want to go through them. The terrain i have has Create tree Coliders checked has all the trees are associated to the terrain object. I´ve also set Mesh Colliders to every object but when I´m in running mode i go through walls and can dive infinitely under the terrain. I´m using a script for my camera which lets the user fly through the environment but i would like the user to stay at terrain level and not fly: var lookSpeed = 15.0; var moveSpeed = 15.0; var rotationX = 0.0; var rotationY = 0.0; function Update () { rotationX += Input.GetAxis("Mouse X")*lookSpeed; rotationY += Input.GetAxis("Mouse Y")*lookSpeed; rotationY = Mathf.Clamp (rotationY, -90, 90); transform.localRotation = Quaternion.AngleAxis(rotationX, Vector3.up); transform.localRotation *= Quaternion.AngleAxis(rotationY, Vector3.left); transform.position += transform.forward*moveSpeed*Input.GetAxis("Vertical"); transform.position += transform.right*moveSpeed*Input.GetAxis("Horizontal"); } I´m really new to Unity and trying to explore it´s workflow but i got stuck in this part of my project. How can i set the user to be at terrain level and use the mouse for several actions in the game and how i avoid going through walls and terrain? Appreciate your help.

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