Quantcast
Channel: Questions in topic: "tree"
Viewing all articles
Browse latest Browse all 513

Placing tree objects with Terrain or Polybrush which one is useful ??

$
0
0
Hi Everyone, I'm making a racing game on a big map(10km x 10km), It's really hard to handle operations while working while there are many tree objects on the land in the game especially for performance . but if I put the tree object like normal object I can set passive object and I can manage my operation, in additionaly I can also use it for seperate trees for low or high grap setting for each computer. in additionally I can also use it for manage denstini of trees for low or high graphic setting for user. If I can see the trees in hierarch I can manage it easily. My question is how you manage this situation and using pollybursh can cause any performance loss ?

Viewing all articles
Browse latest Browse all 513

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>