Trees not casting shadows properly
While using Unity 5, I removed all of my tree GameObjects, so I could replace them with Terrain based trees. I discovered that the trees do cast shadows, but only for about 20 units. Anywhere farther...
View ArticleTree cards lie flat
I am using tree cards for optimization in a scene I am making but for some reason they always lie flat, I rotated the plane beforehand, I used the standard plane. It does not work. I need an answer.
View ArticleTree brush making very tiny trees
So I made a very simple low-poly tree in Blender and exported to Unity using fbx. When I simply drag the tree on to the game, the tree is the proper size but when I use the place trees tool in terrain...
View ArticleHow to manipulate tree Builder Tree Colors
Hey folks, this is a tougher question, and I wasn't even sure where to ask since it potentially crosses many topics. I need to be able to, based on user state, swap between fully-rendered trees, and...
View ArticleUnity 2017 does not update tree collider in terrain
I wrote a c# script that remove a raycasted tree inside a terrain and I add a new tree outside the terrain gameobject. I refresh the terrain with the following code: float[,] heights =...
View ArticleWhy windZone is not working on my 3d model
Hello all, WindZone seems to be an easy tool, but I find that it's not working on my 3d model, while it is working with trees, that I place on the terrain using the "tree" mode on the terrain. my 3d...
View ArticleMemory leak updating Speedtree material properties
On any tree generated by Speedtree Modeler for Unity, if I update the material shader properties (color, cutoff - whether through script or in editor), that object builds up a memory footprint,...
View ArticleUsing foliage brush on static meshes
As the title says, I want to ''paint'' trees and grass on my terrain...The problem is that I modeled my terrain in blender to get better performance on smartphones...is there a way to use tree brush on...
View ArticleCannot draw tree from blender to terrain in unity, Why?
I have created a low poly tree in blender and imported it to unity. When i select it in the Terrain draw tab and i go with the draw tool over the Terrain nothing happend. Please help.
View ArticleTree Billboard Start dont work
Hello. In Unity everything looks fine, but when i build game only the nearest trees are rendered(The rest are 2d billboards(or 3d but with no details?). I use trees from unity standard asset. I try to...
View ArticleTree sticks through terrain despite collider being same height
So my tree is sticking through the terrain despite the mesh being the same height as the tree from top to bottom I've tried using a capsule collider (currently using a box collider) but both don't work...
View ArticleDoes the built-in Terrain Tree Billboard cast shadows?
**Are billboards supposed to cast shadows like regular objects?** I made a simple scene with terrain and painted a forest of trees. Tree billboards work fine but they don't cast shadows which looks...
View ArticleHow to access TreeData
I am trying to access the TreeEditor.TreeData via script, to be able to modify e.g. the mesh of a particular leave. In the debugger the data object of the Tree looks as follows: ![alt text][1] However...
View ArticleFollowing through terrain with FPSController
Currently running 5.6.2f1 Using Terrain Composer 2 Everything was fine until I started adding trees. At first I fell through terrain, now I do not move at all... I deleted the "Characters" folder and...
View ArticleAcces terrain tree to simulate wind (Voxel trees)
Hello guys, I am a beginner developer on Unity. I created a terrain with many trees. My trees are Voxel trees so I can not use the Unity Shader/Wind system. I would like to acces the terrain trees and...
View ArticleUnity 2017.1.0f1 - Fatal Error
I'm getting a variety of errors messages any time I select a tree object - SpeedTree, or otherwise - in the Hierarchy (Unity 2017.1.0f1). ![alt text][1] ![alt text][2] [1]:...
View ArticleTreeInstance is not working properly
void GenerateTreeColliders() { for (int i = 0; i < _terrainData.treeInstanceCount; i++) { Vector3 _newPos; _newPos = _terrainData.treeInstances[i].position; GameObject _collider; _collider = new...
View ArticleUnity Tree Component Meshing
Hi!Recently bought Nature Kit but Tree prefabs come with a tree component because it was mad in SpeedTree(probably).But I am making a mobile game so whenever I try to merge meshes leaves doesn't...
View ArticleGrass (detail mesh) always has green/yellow tint, help!
Hello everyone, I can't for the life of me find out how to fix the coloration of my terrain grass detail mesh. It's too green, so I've been solving that by altering the grass' healthy and dry tints to...
View ArticleColliding with other objects not working?
So What I tried to do is I made a character and I want it to hit the things in the world such as trees. However, I added the colliders and so far nothing has worked. I am very bad at coding so if I...
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