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SpeedTree shaders are not working with Projectors

We figured the SpeedTree models / shaders are not working with the Projectors in Unity. We are working on an underwater game and need Projectors for the caustic effects. We already contacted SpeedTree...

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Broadleaf_desktop has square leaves

![alt text][1] [1]: /storage/temp/60684-capture.jpg Anyone know why the leaf textures are messed up? Anything I can do about it? Thanks!

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Random Spheres appearing on my terrain trees

So in my scene view i have these random spheres that appear on the same spot of every tree in the scene. I would like to know if the do anything and if the cause lag. i will link an image below![alt...

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Is it impossible that terrain trees' shadows are baked on terrain?...

I have two important questions. one. when I bake the lightmap of terrain, I can't see trees shadows on terrain. two. I am knowing Unity's latest version 5.3 enabled speedtree's billboards to cast and...

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terrain tree billboards are too bright...

Terrain tree billboards are too bright compared to their own tree. How can I adjust the bright of them ? http://answers.unity3d.com/storage/temp/61574-billboard-2.jpg

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Can I change 3D tree to 2d tree without terrain system?

Now I try to optimize vr mobile game. I hope that trees make background to look like dense. Can I change the 3D tree to 2D tree without terrain system? Terrain system is too heavy in vr mobile. If I...

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Tree chopping with axe

How can i make a Script which allows me to Chop a tree! But The tree Health Points only go -1 if I hit the tree with a gameobject with The tag "axe" !!! Thanks for helping ! LG Stephan

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Tree chopping

I´ve made a script to cut trees when the player is closer than 10 units! Why the code isnt working? I get no errors!! using UnityEngine; using System.Collections; public class TreeHealth :...

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How to hide (not remove) terrain trees and grass at runtime?

I am using a great little script that will destroy terrain trees within an explosion and instantiate a dead replacement: public class TreeExplosion : MonoBehaviour { public float BlastRange = 10.0f;...

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How to Modelling A Tree which can fall on Unity?

i'm sorry if my question has been answered somewhere and sorry for my bad english language. i'm new here and get little bit confused when create tree on unity. but it has done. now my question. it is...

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How to create trees with working mesh colliders ?

Hello, I recently started a new game, and I have the following problem : I created all the 3D world, I have finished the scene where the action takes place (I put all trees, buildings, etc. whatever is...

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Is it possible to add wind zone to low poly stylized trees? If yes, then how...

![alt text][1] [1]: /storage/temp/64421-low-poly-tree.png

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Terrain Tree Index Removed, But Sometimes Not And I got An Error

I'm Sorry if my script variablel use my language. i have a few problem with the script which after i remove the tree, i dont know if its bug or not. first. after chop, the tree gone/removed, but Tree...

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SpeedTree Model (LOD?) Issues

Hey there, I'm having particular trouble with tree's that are a particular distance away from the player character, Its a forest scene where the player wanders through out into an open field with more...

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How to dynamically instanciante SpeedTree assets from script?

Hello, I am trying to figure out how I can create and put in my scene SpeedTree assets using a C# script. So I have downloaded the Free_SpeedTrees package and drag drop one of them in my scene to see...

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Purple trees on samsung note3 and a8

Sorry for my bad English. My problem is standart trees are sometimes shown as purple on some Samsung mobile devices. I have tested on many platfoms. My game looks fine on LG G2, LG G3, Nexus 6, Samsung...

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Clearly I'm doing something wrong...

This is the broadleaf_desktop tree that comes with unity. I must be missing some transparency settings somewhere. Any help would be much appreciated! PS, this looks the same in a compiled build and in...

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Unity 5.3.4f1 Tree problem

![alt text][1] [1]: /storage/temp/69145-tree-unity.png You can see the problem on the screen. I just created new project, added terrain, imported Tree package and placed one Broadleaf Desktop tree....

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Different texture on both sides of a leaf

Our game takes place in a snowy forest, so obviously out trees need to have snow. Additionally we want the trees to be able to swing, so we can't just simply use a static mesh. So we are trying to use...

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Tree Editor: Bark Textures downsize when "Optimized Bark Material" is created

Whenever the tree editor automatically creates the "optimized leaf material" and "optimized bark material", it creates a combined material that downsizes the texture substantially, and I don't see any...

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