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Custom mesh with nature leaf shader gaps between edges

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I'm pretty sure it's because the shader is meant for separate planes, not meshes. Has anyone figured a way to get the same wind swaying for meshes using unity's shaders? ![alt text][1] This happens with Tree Creator leaves and Tree creator leaves fast -shaders. ![alt text][2] Tree soft occlusion leaves -shader leaves the mesh intact but the wind effect and shading aren't very nice. Also, is the trunk of the tree supposed to sway too or not? Thank you in advance! [1]: http://i.imgur.com/C7iFEqP.gif [2]: http://i.imgur.com/fLHOD2J.gif

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