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Tree chooping

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Hi guys, I need a little help! I'm creating a game for android and I want that my character chop a tree but i get this error: NullReferenceException: Object reference not set to an instance of an object MeleeSystem.AttackTree () (at Assets/Myscript/MeleeSystem.cs:43) MeleeSystem.Update () (at Assets/Myscript/MeleeSystem.cs:31) Here there are the scripts: using UnityEngine; using System.Collections; using UnityStandardAssets.CrossPlatformInput; public class MeleeSystem : MonoBehaviour { public int minDamage = 25; public int maxDamage = 50; public float weaponRange = 3.5f; public Camera FPSCamera; private TreeHealt treeHealth; private void Update() { Ray ray = FPSCamera.ScreenPointToRay(new Vector2(Screen.width / 2, Screen.height / 2)); RaycastHit hitInfo; Debug.DrawRay(ray.origin, ray.direction * weaponRange, Color.green); if (CrossPlatformInputManager.GetButtonDown("Action")!=null ) { Debug.Log ("OK1"); if (Physics.Raycast(ray, out hitInfo, weaponRange)) { Debug.Log ("OK2"); if (hitInfo.collider.tag == "Tree") // If we hit the tag "Tree" { treeHealth = hitInfo.collider.GetComponent(); AttackTree(); } } } } private void AttackTree() { Debug.Log("Hit Tree" + "Tree Health = " + treeHealth.health); int damage = Random.Range(minDamage, maxDamage); treeHealth.health -= damage; } } Here there is another script using UnityEngine; using System.Collections; public class TreeHealt : MonoBehaviour { public int health =30; // Use this for initialization void Start () { } Rigidbody treeBody; // Update is called once per frame void Update () { if (health <= 0) { treeBody.isKinematic = false; treeBody.AddForce (transform.forward *8); Destroy (gameObject); } } }

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