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Tree creator in unity : Is it possible to make trees avoid meshes?

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I've been using the separate program speedtree for a while and as we know you can add "mesh forces" there for the tree so that it avoids them / climbs around them... Is this possible to create from within the unity 5(.3.5f1) editor? For example, if I have a cube in my scene and want a tree / vine to climb around it... Thanks in advance! :3 (If this is not yet possible I really think they should add this functionality)

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