I searched the internet about this issue for countless hours with no results. So here's the situation:
I have a classic terrain setup, 2000 x 2000, trees, one directional light as sunlight, graphics on fantastic, average tree rendering settings...
Now here's the point, I have a pretty low position of the sun so that it makes long shadows of the trees and gives the scene the mood I'd like to achieve. The problem I have with this is that if I rotate my camera view some trees behind my frustum don't render anymore (which is the normal frustum culling behaviour I guess?) and therefore their shadows disappear even if they should be visible in the camera view.
Here are two screenshots with slightly different camera rotation:
![alt text][1]
![alt text][2]
[1]: https://dl.dropboxusercontent.com/u/16600004/1.PNG
[2]: https://dl.dropboxusercontent.com/u/16600004/2.PNG
I played arround with all kind of tree, quality and shadow settings with no result and I just can't believe that no one ever made a scenery with long shadows and came across this problem...
↧