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Realtime tree shadows disappear on camera movement

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I searched the internet about this issue for countless hours with no results. So here's the situation: I have a classic terrain setup, 2000 x 2000, trees, one directional light as sunlight, graphics on fantastic, average tree rendering settings... Now here's the point, I have a pretty low position of the sun so that it makes long shadows of the trees and gives the scene the mood I'd like to achieve. The problem I have with this is that if I rotate my camera view some trees behind my frustum don't render anymore (which is the normal frustum culling behaviour I guess?) and therefore their shadows disappear even if they should be visible in the camera view. Here are two screenshots with slightly different camera rotation: ![alt text][1] ![alt text][2] [1]: https://dl.dropboxusercontent.com/u/16600004/1.PNG [2]: https://dl.dropboxusercontent.com/u/16600004/2.PNG I played arround with all kind of tree, quality and shadow settings with no result and I just can't believe that no one ever made a scenery with long shadows and came across this problem...

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